
RESIDENT EVIL 3 CHEATS
PLAYSTATION
Note: This game is also titled Biohazard
3: Last Escape.
Mercenary mode:
Successfully complete the game one time to unlock mercenary mode and save the
"Next Game" file. Start a new game, choose that saved game, then select
mercenary mode. This mode involves controlling Carlos, Mikhal, or Nikoli from the train to
the starting room with a two minute timer. Killing the various opponents and rescuing
civilians during the journey will add more time to the clock. A rank and money will be
awarded after the game is completed. The money can be used to purchase better weapons for
the next mercenary mode game.
Alternate costumes:
Successfully complete the game under the easy difficulty setting with any rank
better than F to unlock Jill's costume from the original Resident Evil and Regina's
costume from Dino Crisis. To unlock three additional costumes, successfully
complete the game under the hard difficulty setting with a rank of A. This will unlock
police miniskirt, disco, and biker costumes.
Epilogues:
Successfully complete the game under the hard difficulty setting to unlock
Epilogues. Epilogues are a short diary description of each character in the entire
Resident Evil series which describes what happened with that specific person after their
adventure. Getting better ratings can unlock the other epilogues. There are eight total
Epilogues that can be unlocked.
Jill's diary:
To get Jill's Diary (a file), collect all thirty files in the game in order.
Then the first file (Instructions Manual, blue) will become Jill's Diary.
Barry Burton ending:
The only way to see Barry is if ending B is unlocked. To get this ending, jump
off the bridge when fighting Nemesis Type B. After the jump off decision, the final area
of the game will take a somewhat different path. You will have to fight off Nicholai in a
chopper. It is recommended that you bring a Magnum and Grenade Launcher (or Rocket
Launcher if it has been found). You can also choose to negotiate with him.
Barry Burton ending 2:
Jump off the bridge. Play until you reach the room with the Radar Tracker. Take
it, and try to leave the room using the door you entered. Nicholai will call you. After
killing him, Carlos will enter. After talking with him, leave the room (do not use the
hatch to the Rail Cannon). Turn around and get in the radar device room again. Carlos and
Jill will listen to a radio call from Barry and the game will continue with the final
scenes.
Enhanced Weapons/Ammo:
You can only create enhanced ammo while playing under the hard difficulty
setting. When creating ammo with the reloading tool, save enough gunpowder to mix up the
same type of ammo eight times. On the eighth time, the game will prompt "Do you want
to create the enhanced ammo?". Select "Yes". This ammo is more powerful,
may have slightly different effects, and once loaded into a weapon will change it into an
"enhanced weapon". You can only create two types of enhanced ammo: 9mm handgun
bullets and shot gun shells. The only different effects the new bullets have is that they
are far more powerful.
Hint: Starting the trolley:
The oil additive needed to start the trolley is located in a locked store room
inside the sales office. To unlock it, pick up the flashy remote on a desk to turn on a
TV. You will see a commercial about some product from Ubrella Corp. Make note of that
product (Safsprin, Adravil, Aquacure, etc.). Go to the nearby computer where Carlos just
shot his zombied friend. You will be prompted for a password. Type in the name of the
product to unlocked the storeroom.
Hint: Fighting Nemesis:
The Nemesis is left-handed and uses that hand to grab you. When fighting him,
shoot him two times and run past his right side. Shoot twice and repeat the process. Note:
This only works when he does not have his rocket launcher and if you are using the
handgun.
Fighting a Doggie:
Knock down a Doggie, then aim down and you can fire faster on it. If you do not
aim down, you have to wait until the Doggie stands up.
Hint: Grenade launcher:
Use the S.T.A.R.S Card in the computer in the main entrance of the Police
Station. When you get the S.T.A.R.S Emblem Key, go to the S.T.A.R.S Office. When you are
in the office, go to the big locker next to the out-of-commission message receiver. Open
the locker and you will get a Grenade Launcher.
There are two different ways to get the Grenade launcher. There is one in the Sub-Station when the game is first played. The other is available after the game has been completed once. Go to the S.T.A.R.S. office and go were the Magnum gun was originally obtained.
Hint: Rocket launcher:
In the dead factory, go to the machine next to the water sampler puzzle. Use
the facility key where that game states a small plastic card can be inserted. Take the
other facility key that is given and go to the steaming room where the small card
activated elevator is located .Go down and use the facility key on the door where that
game states a small plastic card can be inserted. You will find a rocket launcher with
four shots at this location.
Hint: Vaccine medium combination:
One of the combinations when making the vaccine medium in the hospital is I,
III, and A.
Hint: Mine Thrower with tracking,
enhanced shots:
Either get $9999 in Mercenary mode and buy unlimited ammunition or use the
infinite ammo kit obtained from Nemesis on the Mine Thrower. The Mine Thrower will have
tracking bullets which will show the directions to the zombies.
Hint: Unlimited money and time in
mercenaries mode:
Get to the alley that has three dogs and a crate. Kill two of the dogs get on
the crate. Continuously dodge the remaining dog for a time and money bonus for dodging.
Hint: Civilian locations in mercenaries
mode:
The civilians that must be saved in mercenaries mode may be found at the
following locations. Note: You must save them in this order or some of them will die.
Also, You must kill all the enemies in the room with the civilians or they will not be
saved.
1. Gas Station
2. Basement of the Restaurant
3. Third Floor of the Raccoon Press Office
4. Sub Station (where you got the fuse)
5. Sales Office
6. The Bar
Hint: Killing Zombies quicker under the
hard difficulty setting:
If you are using shotgun rounds, wait until the zombie is directly in front of
you, then aim up to fire. This will blow their head off, killing them immediately and save
one round of shotgun ammo per zombie. If you are using handgun rounds, carry your knife,
and only shoot them until they fall. Then, finish them off with the knife.
Hint: Checking zombies:
To tell if zombies are still active after they are hit, leave the room. If the
zombie is still on the floor, he is still active.
Walk back and forth in front of their head or enable the auto aim feature and press Aim.
Hint: Run on one foot:
When running, quickly and repeatedly tap Square. Jill will run on one
foot, and her other foot will never touch the ground.
RESIDENT EVIL 3 CHEATS
PC
Note: This game is also titled Biohazard 3: Last Escape.
Mercenary mode:
Successfully complete the game one time to unlock mercenary mode and save the
"NextGame" file. Start a new game, choose that saved game, then select mercenary
mode.This mode involves controlling Carlos, Mikhal, or Nikoli from the train to the
starting roomwith a two minute timer. Killing the various opponents and rescuing civilians
during thejourney will add more time to the clock. A rank and money will be awarded after
the gameis completed. The money can be used to purchase better weapons for the
nextmercenary mode game.
Alternate costumes:
Successfully complete the game under the easy difficulty setting with any rank better
thanF to unlock Jill's costume from the original Resident Evil and Regina's costume
fromDino Crisis. To unlock three additional costumes, successfully complete the game
underthe hard difficulty setting with a rank of A. This will unlock police miniskirt,
disco, and bikercostumes.
Epilogues:
Successfully complete the game under the hard difficulty setting to unlock
Epilogues.Epilogues are a short diary description of each character in the entire Resident
Evilseries which describes what happened with that specific person after their
adventure.Getting better ratings can unlock the other epilogues. There are eight total
Epilogues thatcan be unlocked.
Jill's diary:
To get Jill's Diary (a file), collect all thirty files in the game in order. Then the
first file(Instructions Manual, blue) will become Jill's Diary.
Barry Burton ending:
The only way to see Barry is if ending B is unlocked. To get this ending, jump off
thebridge when fighting Nemesis Type B. After the jump off decision, the final area of
thegame will take a somewhat different path. You will have to fight off Nicholai in a
chopper.It is recommended that you bring a Magnum and Grenade Launcher (or Rocket
Launcherif it has been found). You can also choose to negotiate with him.
Barry Burton ending 2:
Jump off the bridge. Play until you reach the room with the Radar Tracker. Take it, and
tryto leave the room using the door you entered. Nicholai will call you. After killing
him,Carlos will enter. After talking with him, leave the room (do not use the hatch to the
RailCannon). Turn around and get in the radar device room again. Carlos and Jill will
listen toa radio call from Barry and the game will continue with the final scenes.
Enhanced Weapons/Ammo:
You can only create enhanced ammo while playing under the hard difficulty setting.
Whencreating ammo with the reloading tool, save enough gunpowder to mix up the same typeof
ammo eight times. On the eighth time, the game will prompt "Do you want to create
theenhanced ammo?". Select "Yes". This ammo is more powerful, may have
slightly differenteffects, and once loaded into a weapon will change it into an
"enhanced weapon". Youcan only create two types of enhanced ammo: 9mm handgun
bullets and shot gun shells.The only different effects the new bullets have is that they
are far more powerful.
Additional slots:
When you first get to the trolley, Carlos will give you a "fanny" pack. After
you finish thegame, you will keep those additional two slots in the game.
Hint: Starting the trolley:
The oil additive needed to start the trolley is located in a locked store room inside
thesales office. To unlock it, pick up the flashy remote on a desk to turn on a TV. You
will seea commercial about some product from Ubrella Corp. Make note of that
product(Safsprin, Adravil, Aquacure, etc.). Go to the nearby computer where Carlos just
shot hiszombied friend. You will be prompted for a password. Type in the name of the
product tounlocked the storeroom.
Hint: Fighting Nemesis:
The Nemesis is left-handed and uses that hand to grab you. When fighting him, shoot himtwo
times and run past his right side. Shoot twice and repeat the process. Note: This
onlyworks when he does not have his Rocket Launcher and if you are using the handgun.
Hint: Nemesis Type 2 in mercenary mode and 220 second bonus:
Get to the parking garage, then exit out of the door. If you still have over two minutes
left,run to the end of the bus and you will see Nemisis Type 2. He will jump down and
comeafter you. You can run around him to avoid his attacks and save ammo or you can kill
himfor 220 seconds. Note: This trick best works with Mikhail.
Hint: Kill regular Nemesis for 60 seconds of bonus time:
Knocking him down the first time is worth a 20 second bonus. Knocking him down asecond
time will cause him to look dead with a pool of blood around him and is worth a40 second
bonus.
Hint: Destroy Nemesis' Rocket Launcher:
This trick requires a large number of health items and first aid sprays. When you fight
theNemesis with the Rocket Launcher, aim up. If he targets you, run and try to make
himwaste ammunition. After four to seven shots from him, he will reload, but the
rocketlauncher will turn red and explode.
Hint: Fighting a Doggie:
Knock down a Doggie, then aim down and you can fire faster on it. If you do not aimdown,
you have to wait until the Doggie stands up.
Hint: Alternate meeting with Carlos:
You can meet Carlos at the top floor of the newspaper building instead of the
restaurantwhen you first come out of the area after you fought the first Licker. You will
hear Carlostaking out a few zombies. Ignore that and go to Jill's left. Enter the door at
that location.You will now be at the alley directly behind the restaurant. From here, make
your way tothe newspaper office. After meeting Carlos, Nemesis appears. You will get to
make achoice to "Jump out the window", or "Hide in the back". Note: To
get the green gem, goback to the restaurant and go down the ladder. Then, check the police
officer down there.He should have it.
Hint: The Worm:
You actually do not have to fight the Worm the first time you meet him, when you fall
intothe sewer. After he pops out of the wall the first time, just run to your right and
hit the firstswitch (make sure the worm comes out of the wall). Then, run to the other
side of thesewer and hit the second switch (this one may be difficult -- also make sure
the wormcomes out again). Then, press the button for the ladder and you just saved
yourself somelife and ammunition.
Hint: Grenade launcher:
Use the S.T.A.R.S Card in the computer in the main entrance of the Police Station. Whenyou
get the S.T.A.R.S Emblem Key, go to the S.T.A.R.S Office. When you are in theoffice, go to
the big locker next to the out-of-commission message receiver. Open thelocker and you will
get a Grenade Launcher.
There are two different ways to get the Grenade launcher. There is one in the
Sub-Stationwhen the game is first played. The other is available after the game has been
completedonce. Go to the S.T.A.R.S. office and go were the Magnum gun was originally
obtained.
Hint: Rocket launcher:
In the dead factory, go to the machine next to the water sample puzzle. Use the facility
keywhere that game states a small plastic card can be inserted. Take the other facility
keythat is given and go to the steaming room where the small card activated elevator
islocated .Go down and use the facility key on the door where that game states a
smallplastic card can be inserted. You will find a rocket launcher with four shots at this
location.
Hint: Assault rifle with unlimited ammo (hard mode):
Kill Nemesis seven times in your first game and he will drop the assault rifle. Kill
himseven times in your second game he will drop an infinite ammo case.
Hint: Conserve assault rifle ammunition:
Set the mode to "Manual". Every time you shoot, only three rounds will be used
and thetotal percentage of ammo left will decrease by about 1%. Use the assault rifle like
thisuntil you can fire it without wasting large amounts of ammunition when it is set to
"Auto".
Hint: Vaccine medium combination:
One of the combinations when making the vaccine medium in the hospital is I, III, and A.
Hint: Mine Thrower with tracking, enhanced shots:
Either get $9999 in Mercenary mode and buy unlimited ammunition or use the infiniteammo
kit obtained from Nemesis on the Mine Thrower. The Mine Thrower will havetracking bullets
which will show the directions to the zombies.
Hint: Unlimited money and time in mercenaries mode:
Get to the alley that has three dogs and a crate. Kill two of the dogs get on the
crate.Continuously dodge the remaining dog for a time and money bonus for dodging.
Hint: Civilian locations in mercenaries mode:
The civilians that must be saved in mercenaries mode may be found at the
followinglocations. Note: You must save them in this order or some of them will die. Also,
You mustkill all the enemies in the room with the civilians or they will not be saved.
1. Gas Station
2. Basement of the Restaurant
3. Third Floor of the Raccoon Press Office
4. Sub Station (where you got the fuse)
5. Sales Office
6. The Bar
Hint: Mercenary mode item box:
Once you complete mercenary mode with each character and bought all the weapons youcan
access the item box, but it only contains a knife.
Hint: S rank in mercenary mode:
Get the combat knife, kill many monsters, rescue all civilians, and do not use
healingitems. Then kill every monster with the knife. You should end up with over an hour
andsome change.
Hint: 330 seconds in mercenary mode:
Go to the part of the mercenary mission with two Nemeses and take out your knife.
TheNemeses will kill each other, and you will earn 330 seconds.
Hint: Larger reward in mercenary mode:
Try to reach the area near the goal (just after the dimly lit hallway, near the
intersection)with more than four minutes remaining on the game clock. Two more of the
STARS-killingNemeses will appear, both armed with makeshift rocket launchers!. This
achievementresults in a larger reward from the Big Fat Boss.
Hint: Identity of the rewarder in mercenary mode:
The identity of the fat man who hands out the reward money in mercenary mode is theMayor
of Raccoon City, Micheal C. The girl who gives you the money is his daughter, whowas
killed by the crazy police chief in Resident Evil 2.
Hint: Get the S.T.A.R.S. card faster:
This trick allows you to get the S.T.A.R.S. card faster without having to go further into
thepolice station and wasting ammo for Jill's card for the computer to get the password
tothe drawer where the S.T.A.R.S. Room Key is located. After Brad is dead near theentrance
of the police station, you have choose between fighting the monster or enteringthe police
station. Choose to fight the monster. When you do this, remember thatNemesis is left
handed. When he comes at you, run past his right side and you will not gethurt. You should
get near Brad's body so you can check it. If completed; you can grab hiscard case and
dodge Nemesis to enter the doors of the police station. When inside, gointo the items menu
and check on the card case to get his S.T.A.R.S. card. You can use iton computer for the
password for the S.T.A.R.S. Room Key.
Hint: Killing Zombies quicker under the hard difficulty setting:
If you are using shotgun rounds, wait until the zombie is directly in front of you, then
aim upto fire. This will blow their head off, killing them immediately and save one round
ofshotgun ammo per zombie. If you are using handgun rounds, carry your knife, and
onlyshoot them until they fall. Then, finish them off with the knife.
Hint: Getting Mikhail to kill Zombies with the oil drum:
Get everything except the oil, then go to the trolley. If you destroyed the oil drum,
Mikhailwill throw a grenade killing the zombies. But if you did not destroy the oil drum,
Mikhail willkick it towards the Zombies and shoot it with his gun, killing them.
Hint: Checking zombies:
To tell if zombies are still active after they are hit, leave the room. If the zombie is
still onthe floor, he is still active.
Walk back and forth in front of their head or enable the auto aim feature and press Aim.
If you are not sure if a zombie or a dead body is present, look for a shadow. If there is
ashadow under the corpse, it is still alive. When you see no shadow or when it lies in a
pileof blood, it is dead.
If you are not sure if a zombie is dead, walk up fairly close to it (but not so close that
theystart chewing your ankles) and simply back up. If the Zombie is alive, the character
will doa wary backup move instead of the standard backup done when there is nothing there.
Hint: Run on one foot:
When running, quickly and repeatedly tap Square. Jill will run on one foot, and her
otherfoot will never touch the ground.
Hint: Spinning Jill:
Note: A controller with an auto-fire feature is required for this trick. Turn on the
auto-fire,then have Jill walk backwards and press the bvutton to have her turn around. If
donecorrectly, she will spin around on one foot.
Hint: Campaign sign:
Go to the end of the hall with the save room behind the restaurant to find
politicalcampaign signs. Look closely to will see a sign that says "OTOM for U...S
Senat".
Hint: Locker combination:
When entering the Police Station and going into the door in the top left corner, you
willreach a room with zombies. After killing them, enter the next room, which contains
thelockers. Go to the other side to find a locker with a light on it. The game will prompt
for acode. The code (varies by game) is either "0131", "0513",
"4011", or "4312".
Hint: Park fountain solution:
When using the water control unit in Raccoon Park to drain the fountain, you have to
alignthe gray and black gears. The gears need to be moved in the following order to
correctlyalign them and drain the fountain. Move the bottom left black gear up. Move the
top centergray gear down. Move the top right gray gear to the left. Move the bottom right
black gearup. Move the top center gray gear down. Move the top left black gear to the
right.
Hint: Water sample solution:
When using the water sample machine in the abandoned Waste Processing Plant (DeadFactory),
you have align the three lines of the water sample correctly to process thesample. There
are four possible solutions (varies by game): A: 4 Right, B: 2 Right, C: 2Left. A: 1
Right, B: 1 Right, C: 2 Left. A: 1 Left, B: 2 Left, C: 2 Right. A: 1 Right, B: 3 Right,C:
4 Left. This will unlock half of the lock to the door next to the elevator.
Glitch: Two Nemesis with rocket launchers:
Get to the alley behind the bar. Walk out into the alleyway until you see stairs.
Nemesiswill appear with a rocket launcher, but before he can shoot a second Nemesis will
shootat you but will hit the first Nemesis and knock him down.
RESIDENT EVIL 3 CHEATS
DREAMCAST
Note: This game is also titled Biohazard 3: Last Escape.
Mercenary mode:
Successfully complete the game one time to unlock mercenary mode and save the
"Next Game" file. Start a new game, choose that saved game, then select
mercenary mode. This mode involves controlling Carlos, Mikhal, or Nikoli from the train to
the starting room with a two minute timer. Killing the various opponents and rescuing
civilians during the journey will add more time to the clock. A rank and money will be
awarded after the game is completed. The money can be used to purchase better weapons for
the next mercenary mode game.
Alternate costumes:
Successfully complete the game under the easy difficulty setting with any rank
better than F to unlock Jill's costume from the original Resident Evil and Regina's
costume from Dino Crisis. To unlock three additional costumes, successfully
complete the game under the hard difficulty setting with a rank of A. This will unlock
police miniskirt, disco, and biker costumes.
Epilogues:
Successfully complete the game under the hard difficulty setting to unlock
Epilogues. Epilogues are a short diary description of each character in the entire
Resident Evil series which describes what happened with that specific person after their
adventure. Getting better ratings can unlock the other epilogues. There are eight total
Epilogues that can be unlocked.
Jill's diary:
To get Jill's Diary (a file), collect all thirty files in the game in order.
Then the first file (Instructions Manual, blue) will become Jill's Diary.
Barry Burton ending:
The only way to see Barry is if ending B is unlocked. To get this ending, jump
off the bridge when fighting Nemesis Type B. After the jump off decision, the final area
of the game will take a somewhat different path. You will have to fight off Nicholai in a
chopper. It is recommended that you bring a Magnum and Grenade Launcher (or Rocket
Launcher if it has been found). You can also choose to negotiate with him.
Barry Burton ending 2:
Jump off the bridge. Play until you reach the room with the Radar Tracker. Take
it, and try to leave the room using the door you entered. Nicholai will call you. After
killing him, Carlos will enter. After talking with him, leave the room (do not use the
hatch to the Rail Cannon). Turn around and get in the radar device room again. Carlos and
Jill will listen to a radio call from Barry and the game will continue with the final
scenes.
Enhanced Weapons/Ammo:
You can only create enhanced ammo while playing under the hard difficulty
setting. When creating ammo with the reloading tool, save enough gunpowder to mix up the
same type of ammo eight times. On the eighth time, the game will prompt "Do you want
to create the enhanced ammo?". Select "Yes". This ammo is more powerful,
may have slightly different effects, and once loaded into a weapon will change it into an
"enhanced weapon". You can only create two types of enhanced ammo: 9mm handgun
bullets and shot gun shells. The only different effects the new bullets have is that they
are far more powerful.
Additional slots:
When you first get to the trolley, Carlos will give you a "fanny"
pack. After you finish the game, you will keep those additional two slots in the game.
Hint: Starting the trolley:
The oil additive needed to start the trolley is located in a locked store room
inside the sales office. To unlock it, pick up the flashy remote on a desk to turn on a
TV. You will see a commercial about some product from Ubrella Corp. Make note of that
product (Safsprin, Adravil, Aquacure, etc.). Go to the nearby computer where Carlos just
shot his zombied friend. You will be prompted for a password. Type in the name of the
product to unlocked the storeroom.
Hint: Fighting Nemesis:
The Nemesis is left-handed and uses that hand to grab you. When fighting him,
shoot him two times and run past his right side. Shoot twice and repeat the process. Note:
This only works when he does not have his Rocket Launcher and if you are using the
handgun.
Hint: Nemesis Type 2 in mercenary mode and 220
second bonus:
Get to the parking garage, then exit out of the door. If you still have over
two minutes left, run to the end of the bus and you will see Nemisis Type 2. He will jump
down and come after you. You can run around him to avoid his attacks and save ammo or you
can kill him for 220 seconds. Note: This trick best works with Mikhail
Hint: Kill regular Nemesis for 60 seconds of
bonus time:
Knocking him down the first time is worth a 20 second bonus. Knocking him down
a second time will cause him to look dead with a pool of blood around him and is worth a
40 second bonus.
Hint: Destroy Nemesis' Rocket Launcher:
This trick requires a large number of health items and first aid sprays. When
you fight the Nemesis with the Rocket Launcher, aim up. If he targets you, run and try to
make him waste ammunition. After four to seven shots from him, he will reload, but the
rocket launcher will turn red and explode.
When you hear the reload sound he makes with his launcher and he aims at you, shoot him when he is about to shoot you. Almost always, the launcher will backfire and explode.
Hint: Fighting a Doggie:
Knock down a Doggie, then aim down and you can fire faster on it. If you do not
aim down, you have to wait until the Doggie stands up.
Hint: Alternate meeting with Carlos:
You can meet Carlos at the top floor of the newspaper building instead of the
restaurant when you first come out of the area after you fought the first Licker. You will
hear Carlos taking out a few zombies. Ignore that and go to Jill's left. Enter the door at
that location. You will now be at the alley directly behind the restaurant. From here,
make your way to the newspaper office. After meeting Carlos, Nemesis appears. You will get
to make a choice to "Jump out the window", or "Hide in the back".
Note: To get the green gem, go back to the restaurant and go down the ladder. Then, check
the police officer down there. He should have it.
Hint: The Worm:
You actually do not have to fight the Worm the first time you meet him, when
you fall into the sewer. After he pops out of the wall the first time, just run to your
right and hit the first switch (make sure the worm comes out of the wall). Then, run to
the other side of the sewer and hit the second switch (this one may be difficult -- also
make sure the worm comes out again). Then, press the button for the ladder and you just
saved yourself some life and ammunition.
Hint: Grenade launcher:
Use the S.T.A.R.S Card in the computer in the main entrance of the Police
Station. When you get the S.T.A.R.S Emblem Key, go to the S.T.A.R.S Office. When you are
in the office, go to the big locker next to the out-of-commission message receiver. Open
the locker and you will get a Grenade Launcher.
There are two different ways to get the Grenade launcher. There is one in the Sub-Station when the game is first played. The other is available after the game has been completed once. Go to the S.T.A.R.S. office and go were the Magnum gun was originally obtained.
Hint: Rocket launcher:
In the dead factory, go to the machine next to the water sample puzzle. Use the
facility key where that game states a small plastic card can be inserted. Take the other
facility key that is given and go to the steaming room where the small card activated
elevator is located .Go down and use the facility key on the door where that game states a
small plastic card can be inserted. You will find a rocket launcher with four shots at
this location.
Hint: Assault rifle with unlimited ammo (hard
mode):
Kill Nemesis seven times in your first game and he will drop the assault rifle.
Kill him seven times in your second game he will drop an infinite ammo case.
Hint: Conserve assault rifle ammunition:
Set the mode to "Manual". Every time you shoot, only three rounds
will be used and the total percentage of ammo left will decrease by about 1%. Use the
assault rifle like this until you can fire it without wasting large amounts of ammunition
when it is set to "Auto".
Hint: Vaccine medium combination:
One of the combinations when making the vaccine medium in the hospital is I,
III, and A.
Hint: Mine Thrower with tracking, enhanced
shots:
Either get $9999 in Mercenary mode and buy unlimited ammunition or use the
infinite ammo kit obtained from Nemesis on the Mine Thrower. The Mine Thrower will have
tracking bullets which will show the directions to the zombies.
Hint: Unlimited money and time in mercenaries
mode:
Get to the alley that has three dogs and a crate. Kill two of the dogs get on
the crate. Continuously dodge the remaining dog for a time and money bonus for dodging.
Hint: Civilian locations in mercenaries mode:
The civilians that must be saved in mercenaries mode may be found at the
following locations. Note: You must save them in this order or some of them will die.
Also, You must kill all the enemies in the room with the civilians or they will not be
saved.
1. Gas Station
2. Basement of the Restaurant
3. Third Floor of the Raccoon Press Office
4. Sub Station (where you got the fuse)
5. Sales Office
6. The Bar
Hint: Mercenary mode item box:
Once you complete mercenary mode with each character and bought all the weapons
you can access the item box, but it only contains a knife.
Hint: S rank in mercenary mode:
Get the combat knife, kill many monsters, rescue all civilians, and do not use
healing items. Then kill every monster with the knife. You should end up with over an hour
and some change.
Hint: 330 seconds in mercenary mode:
Go to the part of the mercenary mission with two Nemeses and take out your
knife. The Nemeses will kill each other, and you will earn 330 seconds.
Hint: Larger reward in mercenary mode:
Try to reach the area near the goal (just after the dimly lit hallway, near the
intersection) with more than four minutes remaining on the game clock. Two more of the
STARS-killing Nemeses will appear, both armed with makeshift rocket launchers!. This
achievement results in a larger reward from the Big Fat Boss.
Hint: Identity of the rewarder in mercenary
mode:
The identity of the fat man who hands out the reward money in mercenary mode is
the Mayor of Raccoon City, Micheal C. The girl who gives you the money is his daughter,
who was killed by the crazy police chief in Resident Evil 2.
Hint: Get the S.T.A.R.S. card faster:
This trick allows you to get the S.T.A.R.S. card faster without having to go
further into the police station and wasting ammo for Jill's card for the computer to get
the password to the drawer where the S.T.A.R.S. Room Key is located. After Brad is dead
near the entrance of the police station, you have choose between fighting the monster or
entering the police station. Choose to fight the monster. When you do this, remember that
Nemesis is left handed. When he comes at you, run past his right side and you will not get
hurt. You should get near Brad's body so you can check it. If completed; you can grab his
card case and dodge Nemesis to enter the doors of the police station. When inside, go into
the items menu and check on the card case to get his S.T.A.R.S. card. You can use it on
computer for the password for the S.T.A.R.S. Room Key.
Hint: Killing Zombies quicker under the hard
difficulty setting:
If you are using shotgun rounds, wait until the zombie is directly in front of
you, then aim up to fire. This will blow their head off, killing them immediately and save
one round of shotgun ammo per zombie. If you are using handgun rounds, carry your knife,
and only shoot them until they fall. Then, finish them off with the knife.
Hint: Getting Mikhail to kill Zombies with the
oil drum:
Get everything except the oil, then go to the trolley. If you destroyed the oil
drum, Mikhail will throw a grenade killing the zombies. But if you did not destroy the oil
drum, Mikhail will kick it towards the Zombies and shoot it with his gun, killing them.
Hint: Checking zombies:
To tell if zombies are still active after they are hit, leave the room. If the
zombie is still on the floor, he is still active.
Walk back and forth in front of their head or enable the auto aim feature and press Aim.
If you are not sure if a zombie or a dead body is present, look for a shadow. If there is a shadow under the corpse, it is still alive. When you see no shadow or when it lies in a pile of blood, it is dead.
If you are not sure if a zombie is dead, walk up fairly close to it (but not so close that they start chewing your ankles) and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there.
Hint: Run on one foot:
When running, quickly and repeatedly tap Square. Jill will run on one
foot, and her other foot will never touch the ground.
Hint: Spinning Jill:
Note: A controller with an auto-fire feature is required for this trick. Turn
on the auto-fire, then have Jill walk backwards and press the bvutton to have her turn
around. If done correctly, she will spin around on one foot.
Hint: Campaign sign:
Go to the end of the hall with the save room behind the restaurant to find
political campaign signs. Look closely to will see a sign that says "OTOM for U...S
Senat".
Hint: Locker combination:
When entering the Police Station and going into the door in the top left
corner, you will reach a room with zombies. After killing them, enter the next room, which
contains the lockers. Go to the other side to find a locker with a light on it. The game
will prompt for a code. The code (varies by game) is either "0131",
"0513", "4011", or "4312".
Hint: Park fountain solution:
When using the water control unit in Raccoon Park to drain the fountain, you
have to align the gray and black gears. The gears need to be moved in the following order
to correctly align them and drain the fountain. Move the bottom left black gear up. Move
the top center gray gear down. Move the top right gray gear to the left. Move the bottom
right black gear up. Move the top center gray gear down. Move the top left black gear to
the right.
Hint: Water sample solution:
When using the water sample machine in the abandoned Waste Processing Plant
(Dead Factory), you have align the three lines of the water sample correctly to process
the sample. There are four possible solutions (varies by game): A: 4 Right, B: 2 Right, C:
2 Left. A: 1 Right, B: 1 Right, C: 2 Left. A: 1 Left, B: 2 Left, C: 2 Right. A: 1 Right,
B: 3 Right, C: 4 Left. This will unlock half of the lock to the door next to the elevator.
Glitch: Two Nemesis with rocket launchers:
Get to the alley behind the bar. Walk out into the alleyway until you see
stairs. Nemesis will appear with a rocket launcher, but before he can shoot a second
Nemesis will shoot at you but will hit the first Nemesis and knock him down.
RESIDENT EVIL 3 CHEATS
NGC
Mercenary mode:
Successfully complete the game one time to unlock mercenary mode and save the
"Next Game" file. Start a new game, choose that saved game, then select
mercenary mode. This mode involves controlling Carlos, Mikhal, or Nikoli from the train to
the starting room with a two minute timer. Killing the various opponents and rescuing
civilians during the journey will add more time to the clock. A rank and money will be
awarded after the game is completed. The money can be used to purchase better weapons for
the next mercenary mode game.
Alternate costumes:
Successfully complete the game under the easy and difficulty settings with any rank
better than F to unlock new costumes for Jill in the Boutique.
Epilogues:
Successfully complete the game under the hard difficulty setting to unlock Epilogues.
Epilogues are a short diary description of each character in the entire Resident Evil
series which describes what happened with that specific person after their adventure.
Getting better ratings can unlock the other epilogues. There are eight total Epilogues
that can be unlocked.
Operation Mad Jackal option:
Successfully complete the game under any difficult setting.
Jill's diary:
To get Jill's Diary (a file), collect all thirty files in the game in order. Then the
first file (Instructions Manual, blue) will become Jill's Diary.
Barry Burton ending:
The only way to see Barry is if ending B is unlocked. To get this ending, jump off the
bridge when fighting Nemesis Type B. After the jump off decision, the final area of the
game will take a somewhat different path. You will have to fight off Nicholai in a
chopper. It is recommended that you bring a Magnum and Grenade Launcher (or Rocket
Launcher if it has been found). You can also choose to negotiate with him.
Barry Burton ending 2:
Jump off the bridge. Play until you reach the room with the Radar Tracker. Take it,
and try to leave the room using the door you entered. Nicholai will call you. After
killing him, Carlos will enter. After talking with him, leave the room (do not use the
hatch to the Rail Cannon). Turn around and get in the radar device room again. Carlos and
Jill will listen to a radio call from Barry and the game will continue with the final
scenes.
Enhanced Weapons/Ammo:
You can only create enhanced ammo while playing under the hard difficulty setting.
When creating ammo with the reloading tool, save enough gunpowder to mix up the same type
of ammo eight times. On the eighth time, the game will prompt "Do you want to create
the enhanced ammo?". Select "Yes". This ammo is more powerful, may have
slightly different effects, and once loaded into a weapon will change it into an
"enhanced weapon". You can only create two types of enhanced ammo: 9mm handgun
bullets and shot gun shells. The only different effects the new bullets have is that they
are far more powerful.
Hint: Saving A.R. ammunition:
When you are low on ammunition, go to a nearby storage system and take out A.S.
rounds. Combine it with the A.R. and put the rounds back into storage. You will be
restored and still have space for more items.
Hint: Saving shotgun ammunition:
Wait for a zombie to get close, then aim up and you will shoot him in the head,
killing him with one shot.
Wait for two zombies to line up close to each other. Then, aim up and fire to shoot both their heads off. Note: This may require some practice.
Hint: Sneak past monsters:
If you can walk behind a monster, keep tapping Run quickly. Jill will not make
any sound of footsteps and seems to "glide". The monsters cannot hear you and
subsequently will not turn around and attack. Note: This works best with the Drain Deimos.
Hint: Additional slots:
When you first get to the trolley, Carlos will give you a "fanny" pack.
After you finish the game, you will keep those additional two slots in the game.
Hint: Starting the trolley:
The oil additive needed to start the trolley is located in a locked store room inside
the sales office. To unlock it, pick up the flashy remote on a desk to turn on a TV. You
will see a commercial about some product from Ubrella Corp. Make note of that product
(Safsprin, Adravil, Aquacure, etc.). Go to the nearby computer where Carlos just shot his
zombied friend. You will be prompted for a password. Type in the name of the product to
unlocked the storeroom.
Hint: Fighting Nemesis:
The Nemesis is left-handed and uses that hand to grab you. When fighting him, shoot
him two times and run past his right side. Shoot twice and repeat the process. Note: This
only works when he does not have his Rocket Launcher and if you are using the handgun.
Hint: Nemesis Type 2 in mercenary mode and 220 second bonus:
Get to the parking garage, then exit out of the door. If you still have over two
minutes left, run to the end of the bus and you will see Nemisis Type 2. He will jump down
and come after you. You can run around him to avoid his attacks and save ammo or you can
kill him for 220 seconds. Note: This trick best works with Mikhail.
Hint: Kill regular Nemesis for 60 seconds of bonus time:
Knocking him down the first time is worth a 20 second bonus. Knocking him down a
second time will cause him to look dead with a pool of blood around him and is worth a 40
second bonus.
Hint: Destroy Nemesis' Rocket Launcher:
This trick requires a large number of health items and first aid sprays. When you
fight the Nemesis with the Rocket Launcher, aim up. If he targets you, run and try to make
him waste ammunition. After four to seven shots from him, he will reload, but the rocket
launcher will turn red and explode.
When you hear the reload sound he makes with his launcher and he aims at you, shoot him when he is about to shoot you. Almost always, the launcher will backfire and explode.
Hint: Loose parts from Nemesis:
Whenever you kill Nemesis in Hard Mode, you can always pick up a package that he
drops, containing gun parts. Once these are assembled, they form the Eagle 6.0 STI. This
gun is more convenient than the standard handgun. Once you get close to a zombie, aim
directly at its head and fire. If performed correctly, you will shoot its head off just
like what a magnum regularly would, and it only consumes regular handgun bullets.
Hint: Fighting a Doggie:
Knock down a Doggie, then aim down and you can fire faster on it. If you do not aim
down, you have to wait until the Doggie stands up.
Hint: Humanoid sighting:
When fighting the Nemesis for the last time in the Rail Gun Room, you will see a
figure in the background, similar to Nemesis. Closely observe the creature to see that it
is the Humanoid, or the Mutated William Burken from Resident Evil 2. When you press
Action, Jill describes it as "One of Umbrella's New Biotech Weapons".
Hint: Alternate meeting with Carlos:
You can meet Carlos at the top floor of the newspaper building instead of the
restaurant when you first come out of the area after you fought the first Licker. You will
hear Carlos taking out a few zombies. Ignore that and go to Jill's left. Enter the door at
that location. You will now be at the alley directly behind the restaurant. From here,
make your way to the newspaper office. After meeting Carlos, Nemesis appears. You will get
to make a choice to "Jump out the window", or "Hide in the back".
Note: To get the green gem, go back to the restaurant and go down the ladder. Then, check
the police officer down there. He should have it.
Hint: Aqua Hunter caution as Carlos:
When you gain control of Carlos, beware of the Aqua Hunters that are in the Artificial
Environment tank. When fighting them, keep firing your weapon as much as possible. When
they grab you, tap on the buttons as much as you can or they will eat you whole.
Hint: The Worm:
You actually do not have to fight the Worm the first time you meet him, when you fall
into the sewer. After he pops out of the wall the first time, just run to your right and
hit the first switch (make sure the worm comes out of the wall). Then, run to the other
side of the sewer and hit the second switch (this one may be difficult -- also make sure
the worm comes out again). Then, press the button for the ladder and you just saved
yourself some life and ammunition.
Hint: Defeating the Worm:
Use the following trick to defeat the Worm without wasting good ammunition. Walk
slightly into the Worm's little section slowly until the screen starts to shake and he
appears. Back up to the wall and shoot him with the handgun. If the worm does reach you,
which is not very often, Jill will usually dodge to the right. Repeat until it is
defeated. To defeat the second Worm, run around for two minutes and try not to take
damage. After that time, the light pole will begin to spark. Use the handgun to shoot in
the direction of the two sparking poles and they will fall into a puddle. Stand near (not
in) the puddle, then wait for the worm to go into the water and fry to death.
Hint: Custom shotgun:
Play the game under the hard difficulty setting. Defeat Nemesis for the fourth time
and pick up the small silver box that he dropped. It will contain M37 Parts A. Defeat
Nemesis a fifth time and get the M37 Parts B. Combine these two parts to get a western
custom shotgun with six rounds. This gun uses the standard 12 gauge shotgun shells.
Hint: Grenade Launcher or Magnum:
Your timing will determine whether the Grenade Launcher or the Magnum can be found at
the S.T.A.R.S. Office. If you go to the cabinet before the radio goes off, when you try to
leave you will get the Grenade Launcher. If you go to the cabinet after the radio goes off
you will get the Magnum. Whichever weapon is obtained, the other will be found in the
power plant.
Hint: Grenade Launcher:
Use the S.T.A.R.S Card in the computer in the main entrance of the Police Station.
When you get the S.T.A.R.S Emblem Key, go to the S.T.A.R.S Office. When you are in the
office, go to the big locker next to the out-of-commission message receiver. Open the
locker and you will get a Grenade Launcher.
There are two different ways to get the Grenade launcher. There is one in the Sub-Station when the game is first played. The other is available after the game has been completed once. Go to the S.T.A.R.S. office and go were the Magnum gun was originally obtained.
Hint: Rocket launcher:
In the dead factory, go to the machine next to the water sample puzzle. Use the
facility key where that game states a small plastic card can be inserted. Take the other
facility key that is given and go to the steaming room where the small card activated
elevator is located .Go down and use the facility key on the door where that game states a
small plastic card can be inserted. You will find a rocket launcher with four shots at
this location.
Hint: STI Eagle handgun:
Kill Nemesis two times under the hard difficulty setting to get the two parts for it.
Combine them to get the STI Eagle handgun.
Hint: Assault rifle with unlimited ammo (hard mode):
Kill Nemesis seven times in your first game and he will drop the assault rifle. Kill
him seven times in your second game he will drop an infinite ammo case.
Hint: Conserve assault rifle ammunition:
Set the mode to "Manual". Every time you shoot, only three rounds will be
used and the total percentage of ammo left will decrease by about 1%. Use the assault
rifle like this until you can fire it without wasting large amounts of ammunition when it
is set to "Auto".
Hint: Killing multiple zombies with shotgun:
You can easily blast off the heads of multiple zombies with a shotgun. Get some
zombies close together. Aim the shotgun up. Get close to the zombies (but not too close).
While the shotgun is aimed up, and you are close, fire. Note: This works well for Mikhail
in the mercenaries mode.
Hint: Get vaccine:
When playing as Carlos in the Hospital 4F, go to the unlocked Sickroom and look at the
corner where the movable cabinet is located. Remember where it is. Read the note on the
dead doctor's hands in that room. Use the Sickroom Key on the next room over. In that
room, push the cabinet in the opposite corner of where the cabinet in the previous room
was found. For example, if the first cabinet is in the upper left corner of the first
sickroom, than push the second cabinet into upper right corner of the second sickroom. A
painting in the room will slide, revealing a machine holding the vaccine base. Enter the
numbers that were on the dead doctor's note in order to obtain the vaccine base.
Hint: Vaccine medium combination:
One of the combinations when making the vaccine medium in the hospital is I, III, and
A.
Hint: Get the S.T.A.R.S. card faster:
This trick allows you to get the S.T.A.R.S. card faster without having to go further
into the police station and wasting ammo for Jill's card for the computer to get the
password to the drawer where the S.T.A.R.S. Room Key is located. After Brad is dead near
the entrance of the police station, you have choose between fighting the monster or
entering the police station. Choose to fight the monster. When you do this, remember that
Nemesis is left handed. When he comes at you, run past his right side and you will not get
hurt. You should get near Brad's body so you can check it. If completed; you can grab his
card case and dodge Nemesis to enter the doors of the police station. When inside, go into
the items menu and check on the card case to get his S.T.A.R.S. card. You can use it on
computer for the password for the S.T.A.R.S. Room Key.
Hint: Killing Zombies quicker under the hard difficulty setting:
If you are using shotgun rounds, wait until the zombie is directly in front of you,
then aim up to fire. This will blow their head off, killing them immediately and save one
round of shotgun ammo per zombie. If you are using handgun rounds, carry your knife, and
only shoot them until they fall. Then, finish them off with the knife.
Hint: Getting Mikhail to kill Zombies with the oil drum:
Get everything except the oil, then go to the trolley. If you destroyed the oil drum,
Mikhail will throw a grenade killing the zombies. But if you did not destroy the oil drum,
Mikhail will kick it towards the Zombies and shoot it with his gun, killing them.
Hint: Checking zombies:
To tell if zombies are still active after they are hit, leave the room. If the zombie
is still on the floor, he is still active.
Walk back and forth in front of their head or enable the auto aim feature and press Aim.
If you are not sure if a zombie or a dead body is present, look for a shadow. If there is a shadow under the corpse, it is still alive. When you see no shadow or when it lies in a pile of blood, it is dead.
If you are not sure if a zombie is dead, walk up fairly close to it (but not so close that they start chewing your ankles) and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there.
Walk past a zombie on the floor. If its head moves to watch you, it is alive.
After you shoot a zombie a couple of times and he falls, check to see if any blood comes from him.
Hint: Stranded zombie:
After you put out the fire with the hose (where the first Cerebus dogs appeared) go to
the first alley ahead of you. Enter the door and move up so the camera angle changes. To
your left will be a row of windows. Look in the first window to see a zombie cop. You
cannot shoot him, he cannot attack you, and there is no way into the building that he is
in.
Hint: Campaign sign:
Go to the end of the hall with the save room behind the restaurant to find political
campaign signs. Look closely to will see a sign that says "OTOM for U...S
Senat".
Hint: Locker combination:
When entering the Police Station and going into the door in the top left corner, you
will reach a room with zombies. After killing them, enter the next room, which contains
the lockers. Go to the other side to find a locker with a light on it. The game will
prompt for a code. The code (varies by game) is either "0131", "0513",
"4011", or "4312".
Hint: Park fountain solution:
When using the water control unit in Raccoon Park to drain the fountain, you have to
align the gray and black gears. The gears need to be moved in the following order to
correctly align them and drain the fountain. Move the bottom left black gear up. Move the
top center gray gear down. Move the top right gray gear to the left. Move the bottom right
black gear up. Move the top center gray gear down. Move the top left black gear to the
right.
Hint: Water sample solution:
When using the water sample machine in the abandoned Waste Processing Plant (Dead
Factory), you have align the three lines of the water sample correctly to process the
sample. There are four possible solutions (varies by game): A: 4 Right, B: 2 Right, C: 2
Left. A: 1 Right, B: 1 Right, C: 2 Left. A: 1 Left, B: 2 Left, C: 2 Right. A: 1 Right, B:
3 Right, C: 4 Left. This will unlock half of the lock to the door next to the elevator.
Hint: Oil truck from Resident Evil 2:
When going to the trolley, look ahead as you climb the boxes. You can see the
truck that crashed in Resident Evil 2 in the opening sequence.
Hint: Tyrant from Resident Evil 2:
In the room where you fight Nemesis for the last time (the missile room), go to
the wall behind the first battery. Tyrant from Resident Evil 2 is caved into the
wall. Jill will describe it as "One of Umbrella's deadly bioweapons".
Hint: Mr. X from Resident Evil 2:
At the end of the game, look closely when the rail gun is getting ready to fire.
You can see Mr. X from Resident Evil 2 under it.
Hint: Hunk:
Look around in the room with the rail gun to find Hunk on the ground by the door you
would exit through.
Hint: Mercenary mode: Nemesis Type 2 and 220 second bonus:
Get to the parking garage, then exit out of the door. If you still have over two
minutes left, run to the end of the bus and you will see Nemesis Type 2. He will jump down
and come after you. You can run around him to avoid his attacks and save ammo or you can
kill him for 220 seconds. Note: This trick best works with Mikhail.
Hint: Mercenary mode: Unlimited money and time:
Get to the alley that has three dogs and a crate. Kill two of the dogs get on the
crate. Continuously dodge the remaining dog for a time and money bonus for dodging.
Hint: Mercenary mode: Civilian locations:
The civilians that must be saved in mercenaries mode may be found at the following
locations. Note: You must save them in this order or some of them will die. Also, You must
kill all the enemies in the room with the civilians or they will not be saved.
1. Gas Station
2. Basement of the Restaurant
3. Third Floor of the Raccoon Press Office
4. Sub Station (where you got the fuse)
5. Sales Office
6. The Bar
Hint: Mercenary mode: Item box:
Once you complete mercenary mode with each character and bought all the weapons you
can access the item box, but it only contains a knife.
Hint: Mercenary mode: S rank:
Get the combat knife, kill many monsters, rescue all civilians, and do not use healing
items. Then kill every monster with the knife. You should end up with over an hour and
some change.
Hint: Mercenary mode: 330 seconds:
Go to the part of the mercenary mission with two Nemeses and take out your knife. The
Nemeses will kill each other, and you will earn 330 seconds.
Hint: Mercenary mode: 78 second bonus:
As any character, get to the branched zone, directly after the Raven's nest, You will
see a barrel with zombies nearing your position. Just shoot the barrel -- it does not
matter if you do not kill all of them. However, the more you kill, the more time you
receive. This usually results in a 78 second bonus.
Hint: Mercenary mode: 44 second bonus:
As Mikhail, go past the city grounds gate and towards the Raccoon City Press. Before
you reach the Press building, you will encounter a swarm of zombies. Equip the shotgun and
blast away towards the densely occupied areas, thus resulting in a 44 second bonus. If you
blast more than that, you will get an additional 22 second bonus. Note: Do not use the 44
second bonus if you are low on ammunition.
Hint: Mercenary mode: Larger reward:
Try to reach the area near the goal (just after the dimly lit hallway, near the
intersection) with more than four minutes remaining on the game clock. Two more of the
STARS-killing Nemeses will appear, both armed with makeshift rocket launchers!. This
achievement results in a larger reward from the Big Fat Boss.
Hint: Mercenary mode: Identity of the rewarder:
The identity of the fat man who hands out the reward money in mercenary mode is Brian
Irons, the police chief. To confirm this, look at his shirt.