
NEVERWINTER NIGHTS CHEATS
PC
Cheat mode:
Note: This procedure involves editing a game file; create a backup copy of the file
before proceeding. Use a text editor to edit the "nwn.ini" file in the game
folder. Add the following line under the "Game Options" section:
Debug Mode=1
Then, press ~ during game play and type DebugMode 1 (case sensitive) to enable cheat mode. Then, press ~ again and press [Tab] to view the debug commands. Press [Tab] to scroll through the commands. Enter one of the following case-sensitive codes to activate the corresponding cheat function. The message "Success" will confirm correct code entry. If the message "Entered Target Mode" appears, click on the desired character to apply the cheat.
Note: If you alter your character, load the "nwnplayer.ini" file in the game folder and set the following lines in order to continue past the module you are currently on:
Single Player Enforce Legal Characters=0
Single Player ItemLevelRestrictions=0Effect - Code
Set Strength attribute - SetSTR <number>
Set Dexterity attribute - SetDEX <number>
Set Intelligence attribute - SetINT <number>
Set Wisdom attribute - SetWIS <number>
Set Constitution attribute - SetCON <number>
Set Charisma attribute - SetCHA <number>
Get indicated amount of gold - dm_givegold <number>
Invincibility - dm_god
Ride a hobby horse - dm_mylittlepony
Get indicated amount of experience points - GiveXP <number>
Raise indicated number of levels - GetLevel <number>
Set character's fortitude save modifier - ModSaveFort
Set character's reflex save modifier - ModSaveReflex
Set character's will save modifier - ModSaveWill
Set character's spell resistance modifier - ModSpellResistance <number>
Set character's age - SetAge <number>
Set character's base attack - SetAttackBase <number>
Unknown - ModAge <number>
Unknown - ModAttackBase <number>
Unknown - ModSave
Unknown - ModDEX <number>
Unknown - ModCON <number>
Unknown - ModINT <number>
Unknown - ModWIS <number>
Unknown - ModCHA <number>
Unknown - SetSave
Unknown - SetSpellResistance <number>
Unknown - GiveLevel <number>
Unknown - runscript NAME
Unknown - GetVarInt
Unknown - GetVarFloat
Unknown - GetVarString
Unknown - GetVarObject
Unknown - GetVarVector
Unknown - SetVarInt
Unknown - SetVarFloat
Unknown - SetVarString
Unknown - SetVarObject
Unknown - SetVarVector
Unknown - GetVarModInt
Unknown - GetVarModFloat
Unknown - GetVarModString
Unknown - GetVarModObject
Unknown - GetVarModVector
Unknown - SetVarModInt
Unknown - SetVarModFloat
Unknown - SetVarModString
Unknown - SetVarModObject
Unknown - SetVarModVector
Unknown - SetAppearance
Hint: Easy gold:
At the start of the game when you reach the tutorial with the first shopkeeper, buy
from him, and purchase the Paladin Tunic. The price of the tunic should be 0 gold and the
selling price will be 1 gold. You can keep buying and selling it as long as desired. Note:
this was done with version 1.18.6718, using a Monk.
Hint: Easy custom items for multi-player:
Use the tool set to create a Module and then an Area. Make sure you are familiar with
how to use it (making a start area, how to use tile sets, how to use the wizards). Export
a character from any game (single or multi-player mode) that you wish to use in another
multi-player game. Create the items at a low enough level so that your character can use
them. You can check the level on the Properties/General menu of the item. Be aware that
certain abilities will add a certain amount of Required Levels to the item. The easiest
way is to use the wizard and create the item at your level, at Godly quality. Make sure
after you create the item you have checked as being "Identified" or else you
will not be able to use the item (unless your Lore is high enough). This can be found
under the Properties/Properties menu, where you place the abilities. After you are done
making you item, place it on the ground anywhere you desire. Nearest to the start location
is best, and it is easiest to put them all inside a container of some sort, so you can
just take them and place them directly into your inventory. Save the Module, Run the
Module under New/ CustomModule, then use the character that you exported (called a Local
Character). You can now have custom items, names, colors, and abilities to your choosing.
Export the character again, then play in a multi-player game. This does not appear work
for a single player mode game.
Hint: Easy battles:
An easy and effective strategy when fighting Bosses or other hard to kill creatures is
to make them follow you until you reach an area transition door. Fight close to it and
when your hit points are low, exit. The creature will not follow you through the door.
Rest and save; then go back to fight. Normally the creature will not have regenerated.
This trick can also work with normal doors depending on the monster; normally humanoid
creatures will be able to open non-area transition doors.